Sep 12, 2012

Chapter One: Compass to the North - Encounters in the City of Sails Part II

Session was still held 24th-26th of August at the Shadowy Cabin of the Hidden Lands.

Read Part I here to keep up with the plot.

The Withering Wench had high south winds on her sails, plunging the vessel towards the island of Icepeak, where the harbor of Aurilsbarg awaited for our new heroes. Bolwyn and Orgot were experiencing the joys of marine travel for the first time, although Posco was also quite a greenhorn at the seas. Only Thelon had experience from the seas, but the human ships felt much cruder to him than the elven vessels that floated through the waves with no rocking.
Their peaceful naval travel came to a quick halt, when a loud shout was heard "THAR SHE BLOWS!". Men on the Wench exploded into action, pulling ropes and preparing one of the whaleboats for it's purpose. Captain Herrod asked if the passengers would like to take part of a whale hunt, and with the guidance of Otkell, ships most experienced harpooner, they agreed to come.
The boat was soon on the waves, men rowing furiously to gain with the whale. The crew had identified it as a minke whale, a perfect size of a whale for our newcomer harpooners. Although the art of the harpoon throwing proved to be quite an obstacle, the whale was eventually catched.

Rest of the journey went without notable encounters. Captain decided to process the whale at the harbor, so the Withering Wench towed the carcass alongside it. After two days of successful seafaring, the ship reached the frozen harbor of Aurilsbarg. Walruses greeted the ship with their great bellowing. It was clear that summer was yet to come to this northern island that was the last island with permanent settlements before the Sea of Moving Ice. Small city of Aurilsbarg was the trade nexus for the fishing villages around the island, and only one to support a open harbor through the harsh winter. The town center was small with only two dozen buildings and it was hard to believe that it actually had population of almost 3000. But there was no city wall and most of the buildings were widely spread along the coastline and the hillsides. There in the shadow of the gigantic mountain the Icepeak the city of Aurilsbarg had stood for centuries, frozen for ten months in a year.

Small city of Aurilsbarg
From the center of the city our adventurers found a comfy inn called Pint & Tusk. The innkeeper, Eilif Ekkilson greeted the newcomers warmly and every patron there gathered around them to hear about news from the continent. Enoch Crowgale explained their ambitions to investigate Valgaerd the Whitefarers final resting place, and although the audience that they shouldn't tamper with the past, they wished luck for the heroes on their deed.

Servant of the Flames
After the peaceful night of rest on the firm ground, the team left to the Church of the Frozen Waves, a temple of goddesses Auril and Umberlee. The Church was just outside the city and it was the only one that was full stone-craft  as the others were mainly wood with stone foundation. The Church was covered with frost, but unlike the inn and all the other buildings of the city, the Church was also frozen from the inside. As our mercenaries stepped in, Atledan, the priest in charge, received them. As he understood that the heroes hadn't come to seek mercy from the wrath of the goddesses, he became reluctant to cooperate.
Perfect example of the
brave nature of Kobolds
Valgaerd did have a small mausoleum inside the church, but Atledan declared further investigation blasphemous. But just as the disappointed investigators were bout to leave, the priest came up with a proposition. If they would bring him the head of Vasiljus the Dookian, the sacrifice might be adequate for the goddesses to consent to the excavation of the tomb.

Quick round of information gathering around the city provided the adventurers with all the details they needed. Vasiljus the Dookian had come to the Icepeak from somewhere south. He was a devoted servant of Kossuth, the deity of fire. His plan was to awaken the slumbering volcano inside the Icepeak. The Aurilsbargians weren't quite fond with his plan, and he soon retreated to his cabin at the mountainside. Locals have tried to forgot him, but recently local hunters have heard strange barking and yapping from his isolated mountain cabin.

With the information they needed, Thelon, Posco, Bolwyn and Orgot headed towards the Icepeak. Crowgale stayed behind as he felt that the headhunt wasn't for him. The ascend to the cabin was a harsh one, and late that night they finally reached the desolate cabin. Little warm light flickered through it's small windowpanes and Posco took the privilege of little scouting. He positioned himself behind the window, as he saw Vasiljus talking to someone/something that yapped back to him. The others took position behind the door and from Poscos mark, Bolwyn kicked the door in. Posco himself launched a bolt through the windowpane, but failed to bring the worshipper of Kossuth down.

For everyone's surprise, the cabin was full of kobolds, wretched pawns in Vasiljus's fiery plans. The charge inside the cabin was rapid, but Vasiljus escaped into inner cavern that was dug from inside the cabin into the mountainside. There were more kobolds that had organized themselves into defensive positions. Thelon almost killed himself as he charged against the defensive wall, but the rest of our headhunters followed quickly, and the small lizardfolk were soon defeated. Only Vasiljus himself proved to be bit challenging as he swung his tendrils of flame (the preferred weapon of Kossuth, spiked chains), but eventually our brave firefighters extinguished the fire of life from his eyes.

Because of the nightfall, the journey back to Aurilsbarg could have been perilous, so our heroes decided to stay in the cabin until the morning. While staying there, they had good time for some looting, and with an appraise done hastily, they counted treasure worth of almost 2000 gold pieces.
After the uneasy night at the scene of a bloodbath, our mercenaries wandered back to the coastal city. Quick trip to fetch mister Crowgale from the inn, and the headhunters began to approach the church.
Priest Atledan was really pleased when he learned that his rival
Vasiljus the Doorian had met his end. 
Priest Atledan was pleased to receive Vasiljus's head, and he began to perform the sacrificial rites immediately. Whims of the two goddesses were at our heroes side, as they were granted the opportunity to explore the tomb of Valgaerd.

The Tomb of the Whitefarer
The cubic mausoleum of Valgaerd was quite easy to open. But a surprise occurred to our grave robbers as the tomb was empty. There was a big hole in the middle of the tomb and it looked like it had collapsed years ago. A rope was tied around Bolwyn and the dwarf was lowered down into a cramped tunnel that ran beneath the crypt. As the others descended also, they began to investigate the strange complex of these low tunnels that forced Thelon and Orgot to cower really uncomfortably. It was soon obvious that some grave-robbers had dug all these tunnels, as many ceilings had holes to other tombs and crypts that lied in the church, and the tunnels had bones scattered everywhere.
Tomb Mote from book Libris Mortis
Crowgale managed to dig up old burial shield that, according the runes engraved into it's surface, belonged Valgaerd the Whitefarer, but no sign of any kind of journal or logbook that Crowgale believed to be buried alongside the corpse. Eventually they stumbled upon a slightly wider "room" that had served as a resting room for the tunnelers. There they found lot's of mining equipment, alongside a sack of loot robbed from the graves. A tunnel leading out of the room had collapsed and three maimed corpses of the grave-robbers lied in front of the cave-in.
While the heroes examined the wounds of the mummified tunnelers, Enoch Crowgale searched around the room and managed to find a old withered and worn book that he quickly identified to be Valgaerds logbook! His joy ended fast, as something approached them with great speed. Two tiny,vaguely humanoid,creatures attacked our fellowship, clawing and biting with unnatural haste, not so often attributed to undead creatures. These tomb motes  challenged our heroes, but once again they prevailed. As they began to ascend from the grave, all the loot obtained from the perished grave-tunnelers, were hidden so that the priest wouldn't notice them. As Atledan heard about the tunnels underneath, he was shocked not to notice them before. And using his shock to their advance, our mercenaries left the church with sacks full of gold.

The Dead Haverigg

Later that night, our mercenaries were raising their pints for success at the church. Captain Herrod was there too with his men, and he told that ship called Shivering Nordman would leave towards Luskan within a week, but its captain Randvir Unnarrson hasn't yet returned from his home village, so the heroes couldn't ask for a ride just yet. Thought of boredom while waiting for the captain bothered our heroes, but a old man overheard their conversation and approached them with a bet. Kell was his name and he dared that our heroes would not have the courage to spend a night in the village of Daud-Haverigg. Of course they swallowed the bait and promised to venture there as soon as possible, meaning the next morning.

Village of Daud-Haverigg
At the break of next dawn, the party gathered for their journey. Crowgale stayed at the inn to began his studies with the logbook that seemed to be written with some sort of a secret code that he hadn't yet been able to break. Crowgale promised also to look after their ride back to Luskan, if only Captain Unnarrson would return first.
Journey to east, towards Daud-Haverigg took the whole day, and at dusk they finally reached the old fishing village. It looked abandoned with all it's buildings were more or less ramshackle. Village road was still covered by thick snow, with no sign of trails or human footsteps. But in the middle of the village, faint light gleamed from small windows of a inn named "Blue Burial-Inn". Our four heroes walked inside and the innkeeper Dalfarr welcomed them in. He acknowledged that the village had drifted into decay, as did few nodding patrons, sipping their pints in the corner. But no signs of terror painted by old man Kell was found, and our heroes took a room as they were to stay for the night to win the bet.

Shortly after midnight Thelon woke up feeling cold. All the warmth had disappeared from the inn and the room they were had turned into dark abandoned nightmare. As he tried to awaken the others, low growling and muffled stumping was heard behind the door. Just as they had taken up their arms, the door was forced in and a pack of bloodthirsty zombies charged in!
Defeating the small group was relatively easy task, but soon our daredevils understood that the living dead were swarming in with constantly increasing rate. The biggest and the ugliest of them was Dalfarr, the innkeeper himself, who instead of serving pints, served our heroes with terrible zombie assaults. The others positioned themselves into the high end of a staircase in order to defend efficiently against the horde, but Posco was left to trouble as the undead managed to force themselves up the stairs, bringing part of the first floor ceiling down, and opening a new route for attack. As the others hacked the zombies to pieces, Posco tried to escape from the claws of the innkeeper, who had taken the small halfling as it's target. But that night was not their last, and they managed slay every last one of the undead. Closer examination of the wretched inn after the battle revealed some horrible secrets, and some modest loot too! Dalfarrs account book had it's last note dated to 12.2.1342,  which was thirty years ago. Also, a hidden room was found from the basement, and there lied a corpse of a shackled woman. Apparently she was a sorceress of some sort, and from his basement cell wall a short written curse was found: "Cursed be thine village, may thee walk eternally, as dead and restless"

The Red Claw
After a restless night in the village of Haverigg, our adventurers began their journey back. It was shadowed by Orgots illness that was diagnosed to be originating from the tombs beneath the Church of Frozen Waves. By the end of the day Thelon succumbed too for this dread disease, but lucky for them, they arrived back to Aurilsbarg in time. Priest Atledan removed the disease with his divine magic, but they were still quite weakened as it had ravished their bodies greatly. Later that night at the inn, old man Kell admitted his defeat, and the mercenaries were acknowledged as brave lads!

Next morning, Orgot and Thelon stayed at bed in order to recover, but Posco and Bolwyn went to the piers to book themselves to Shivering Nordman. Captain Unnarrson was favorable to take them as passengers, and our shorties planned to return back to the inn. But a local huntsman, the Master Huntsman of Aurilsbarg to be exact, Mordr, intercepted them and asked them to give their opinion about something. After a short walk to the seaside rocks where the walruses had been earlier, Mordr showed them a scene of murder. Almost a dozen dead walruses lied there ripped and gutted, with no clear sign by whom or what. As the island had no natural predators, Mordr was quite puzzled by this massacre. Posco and Bolwyn promised to help and after closer investigation, Posco found tuft of fur from a tusk of a great bull. Mordr couldn't identify the coarse, dark grey fur and the investigators returned to inn to show it to Crowgale. He was almost certain that it belonged to a wolf, but their absence from the island aroused even more questions. Query around the city came up with nothing, but Bolwyn and Posco already had their own theories for the suspect. They believed that the bloodbath was a work of a werewolf, as the moon was currently full too! Mainly because of this theory, they stayed up late, circling around the town, watching out for any wandering wolfmen.

A Werewolf
But their efforts were in vain, as the mysterious killer stroke before they could witness it. Niklaus Domarsson was a local craftsman living his life as everyone else in Aurilsbarg but now he was dead, shredded in the same way that the walruses night before. Posco and Bolwyn executed series of investigations although they couldn't get far with the mystery. But during the day, a word reached their ears that Dagstyrr the Locksmith was found naked and unconscious earlier that morning. Our Sherlocks proceeded to Dagstyrr's residence immediately, to question him. The locksmith stated that he had drank heavily last night, and couldn't recall anything from the last night.
Something wasn't alright about Dagstyrr, but as our heroes had no real evidence about their shapeshifting werewolf, another night of vigilance was needed. That night was also the last of three-night-phase of the fullmoon, so if the werewolf would present itself, this was the last change. Orgot and Thelon, who had finally gained some of their strenght back, joined also for the nightwatch.

After uncountable hours of patient waiting, a loud shout broke the anticipating silence. Posco arrived to the scene first and he witnessed a great beast, half a man, half a wolf, shredding one member of townguard apart. Posco pulled the wolfmans attention to himself, and the maimed townguard managed to escape his doom. Soon the rest of our heroes arrived, and although the shapeshifter was resilient, repelling most of the strokes with it's supernatural resistance of mundane weapons. But eventually the load of damage was too great for the wolfman, and the beast collapsed. It turned out that Dagstyrr the Locksmith was after all the one behind the menace. Later on it was speculated that Dagstyrr had contacted the lycanthrophy on his journeys on the continent. The Master Huntsman Mordr thanked the heroes for solving the mystery behind the murders. He also granted a small reward for their job by the behalf of Oddnar Alrek, the Jarl of Aurilsbarg.

Return to Luskan
After a quick nap during the forenoon, our heroes packed the gear and stepped to the Shivering Nordman, their ticket back to the continent. The voyage was a success and our mercenaries managed to rest for few days. During their rest, Crowgale engrossed in to the logbook even more, but the key to the secret code was still waiting for him to unveil it.
One encounter occured during the voyage, as Posco was awakened during the night by some shady sneaking just in front of him. The sneaking sailor, Chale, claimed that he was just walking by, but Posco accused him to be a thief. The ships bosun Oleg interrupted the quarrel before it escalated any further. But the seed of suspicion stayed was left behind, and Posco kept his eyes open.
Windmill-Hágo
Rest of the journey went well and it was a beautiful morning when the ship arrived to the Piers of Luskan. While they were unloading their gear and themselves from the Shivering Nordman, Posco spotted that Chale the sneaky sailor was whispering suspiciously to some crooks at the pier and pointing out the heroes direction. Our observant rogue informed the rest about his suspicions and they proceed to the piers with great caution.

The halfling guessed it right, as soon they were surrounded with thugs asking for their purses. The leader of the band (who called themselves as The Amazing Luskan Lads) was a flamboyant swordfighter named Windmill-Hágo, who presented himself in exquisite manner. As our heroes declined to hand over their possessions, the Lads tried to subdue them. Our veteran mercenaries responded in lethal fashion, wounding few severely. Finally Thelon charged against Hágo himself, who had previously abstained himself from the battle. Our brave elf learned a quick lesson about mastery of blades, as Hágo slapped him with his swords flat several times. Disappointed by his unskilled adversary, Hágo left the scene only to challenge our mercenaries again one day, when they would be ready for it.

As Thelon regained his consciousness, and the rest had finished beating the Lads till pulp, our awesome quartet ( plus Crowgale) took a small breather and stepped towards the alleyways.

And by the way they were just greeted at the piers, they knew they were back in the City of Sails!

Sep 2, 2012

Chapter One: Compass to the North-Encounters at the City of Sails - Part I

Session was held 24th - 26th of August at the Hidden Cabin of Shadowlands


"I am the last,
so may the Gods hear my testimony.
It really does exist,
the legends are true.
Oh how I wish they would not be."


Sword Coast North

The day was Fourth of June 1372 after the Dale Reckoning. Summers first breaths were spreading across the north, and the spring drizzle was reviving the flora in this harsh land that is known as the Sword Coast North. There, in the independent port city of Luskan, two companions walked through the muddy streets filled with cutthroats that were ready to loot the last remaining coins from the cold corpse of the unwary. The two found their way into notorious tavern known as the Cutlass. There with fresh pints in their hands,  the weary travelers had the opportunity to witness a curious performance. The whole tavern ceased it's ever-continuing brawl only to hear the story told by man known as Enoch Crowgale
That will be me, my dear reader.


"For those who I haven't met before, may I present myself, the name is Enoch Crowgale. I came here tonight to tell you about a myth that I reckon to be the myth of Ultima Thule, but which many know as the Land of Eternal Light. This place of legend has been called since the Dawn of Toril as Thaczil Di Ro Kear by the Great Ancient Wyrms, while the elves who once strolled these northern lands knew it as Myth Cor'Cirith. So did the dwarves in their deep mines beneath the majestic mountains, Ankor A Bryngrom was the name of the myth and Migdhal Wyrdrazh was the great outpost that stood there. Even the foul creatures who lurked in the mountains above the dwarven strongholds had the name Uzg ob Gith-Drautas reappearing time after time in their crude orc sagas.You known that you have heard from it in the disguise of the familiar medley sung by skalds from the campfires to Halls of the Kings:
Enoch Crowgale 

North - From the Kingdoms of Men,
North- From the Great Dwarven Halls.
North - From where the Elves have strode,
North- From the Last Giant Throne.

Beyond - The Gods and their might,
Beyond - The Great  White Glacier.
There lies the Land of Eternal Light,
Now, always and never.

As I have hastily proven, this miraculous land walks with us regardless the race or culture. It's ethereal promises of power and riches untold have aroused many for searches in vain, and thus it has been said that no one has ever seen nor witnessed it's glory. They say it is only a myth. But I am to prove them wrong as I know what they didn't know. I know the man who saw it and returned and I have the compass to guide me there, and few of you may reach it in my company. So those intrigued by my words, join me later this evening at the third booth for wine and chatter, and maybe we are able to negotiate the terms for our journey together!"


And thus the sage ended his short performance and the crowd was left pondering his words. But soon the patrons burst into laughter, trying to outwit each other with mocking rants about Crowgale and his ill-famed journey of regulating  food rations from Luskan to Neverwinter. As the troubadour resumed to his play, the two companions began to peer for the third booth, and soon mister Crowgale appeared there with a full jug of wine. Quickly after he had sat down, four men approached the booth. These four were the men that we would soon learn to known as the Adventurers.

First sat the two companions.
First one was a young shield dwarf fighter Bolwyn Flameblade from the Citadel of Adbarr,
and his companion was a orc cleric Orgot Shatargat-thrak from Clan Ironjaws of eastern Spine of the World mountains. An odd couple indeed.
After them came a small man from the Western Heartlands, Posco Pepper, a halfling.
And after him came his friend, an elf from the distant realms that still possesses the splendor of yesterday, Thelon Celtharion of Evermeet.
These four quite different men were the only ones to show genuine interest for Crowgales speech, and thus they were just a glimpse away from the begin of the greatest adventure of their lifetime.
Bolwyn Flamblade, Thelon Celtharion, Orgot Shatargat-thrak, Posco Pepper
Crowgale explained his plans briefly, not giving away too much information just yet, as he could not be sure about the motives of the four. He had planned recruiting some sort of mercenaries for the solid core of his expedition to the Ultima Thule, and the four men interested about his speech would suite just well, if only they'd be willing. He promised them great adventures and possibly great wealth split in fifth-shares, but only after good night of sleep, as tomorrow he would reveal more.
The four mercenaries were quite enthusiastic about Crowgales expedition plans, and they promised to escort him to his apartment, while he would show them the Seven Sails-inn on the way.

But Luskan showed it's danger just outside the Cutlass, as two thugs were to mug Crowgale and his new companions. Rat-Zim and Spikefist demanded Enoch to hand over his compass that he had shown earlier at the tavern. Crowgale was willing to cope, but the four mercenaries prepared a show-off of their skills. After a split second of high speed action, Spikefist sat crying for his shattered guts, and Rat-Zim lied on the muddy street with his left eye punctured, shaking in a neurological shock. The adventurers had a promising start.

Later that evening the heroes arrived to Seven Sails inn, where the innkeeper Vegar Rosolov offered his quality, although ridiculously overpriced, services. After the good night of sleep granted with exclusive right of Arcane Brotherhood, the heroes gathered around a marine breakfast which was plentiful. For the record, that was the first time Bolwyn and Orgot tasted seafood.

Valgaerd Last Poem
(slightly modified
Dream-Land by
Edgar Allan Poe)
As the morning grew to forenoon, four men who had slowly found a common tongue among themselves, gathered at Crowgales apartment. It was filled with books and strange gadgets with geography and measurement importance. He also had a full shelf of compasses, a curious wit of a somewhat possessed mind. Now as everyone was still interested about his great expedition after a night of sleep, he began adding details.

Crowgale explained that he believed that man known as Valgaerd the Whitefarer managed to reach the Ultima Thule and return from it. As a partial evidence he presented the adventurers a short poem penned on the death bed of no one else than the Whitefarer himself. In addition to this he had confirmed from several sources that Valgaerd had kept a journal or log about his adventure beyond the glaciers. None had ever witnessed it so it was merely a legend as the whole Thule adventure itself. But Crowgale had a hunch about the log, as he had managed to dig up information that Valgaerd had been buried with some sorts of documents. And thus, our newly formed adventure team received their first quest for plundering the tomb of Valgaerd.
Crowgale reckoned that the nordman was buried on the island of Icepeak, that was few hundred miles northwest from Luskan. Crowgale administrated the heroes to acquire a vessel of transportation from the piers of Luskan, and he preferred to depart tomorrow morning. And so they left to the Luskan Piers in search for a suitable ship to Icepeak island.

Old man Martinus - the tanner
The harbor of Luskan was known as the Piers and it was located on the Dragon Beach, southern one of the many sand strands of the mouth of River Mirar.   The piers were full of sailors and lowlifes seeking to gain advantage from one's misery, but with determination our four sell-swords tracked down a harbor clerk called Garald Karenin, who was able to pinpoint a suitable ship for their desires. Withering Wench was the name of the ship and Herrod the Herring was its captain. Walking past ships macabre figurehead (mummified old woman in a red dress) sure gave them shrivels but the old caravel seemed otherwise quite seaworthy. Captain Herring (who got his epithet from being successful on fishing the northern Sword Sea herrings into extinction) accepted the travelers into his ship that would depart next morning, but he asked them to perform a small task in favor.

Ships First Mate Jónsi explained that he would need the four braves to help him carry some leathers and hides from a local tannery. The four companions agreed to help although they felt their skills weren't in a good use doing such dull labor. Later that evening after spending the day goofing at the marketplace, our heroes returned to the piers, where Jónsi had just launched a small whaleboat from Wenches stern. Rowing they went towards the sunset and after mile or two of following the coastline to south, when they docked into a old pier that belonged to the tannery of Martinus. Stench was foul as they struggled out of the boat, while Jónsi sneaked closer to the tannery waving a small but fierce club in his hand. At this point the mercenaries understood they were heading towards a brawl. And with a quick move, Jónsi stormed inside the tannery, shouting Captains greetings for the treacherous tanner Martinus.

The scuffle was bloody, leaving Martinus incapacitated, maiming his wife and killing their son. Martinus had positioned a local mercenary on his front door, but the backdoor assault forced the sell-sword to surrender quickly. The hides were quickly carried back to the launch, and our mercenaries rowed into the nightly mist.

Later on, as they returned to Luskan with all the leathery plunder, Jónsi explained that brutal actions were necessary as Martinus had declined to pay up his debts earlier this day. And so our newly weds returned to the Seven Sails Inn and slept few hours only to return to the piers at the dawn with mister Crowgale, who was excited to see his age-old dream finally coming into life. Their success at the icepeak would determine whether or not the expedition would be formed.  And so  the Withering Wench departed towards Aurilsbarg, the "capital" of the Icepeak, and our new heroes began their first real quest together.
The Withering Wench leaving Luskan at dawn.

End of Part One

Jul 6, 2012

The Hymn - The Myth

North - from the Kingdoms of Men,
North - from the Great Dwarven Halls.
North - from where the Elves have strode,
North - from the Last Giant Thrones.

Beyond - the Gods and their Might,
Beyond - the Great White Glacier.
There lies the Land of Eternal Light,
Now, always and never.